How the Gaming Industry Has Levelled Up
Gaming, both in regards to video games and online games, is a hugely popular business. The industry of gaming was worth an astonishing US$74 billion — six years later, and it’s even bigger now than it was back then. The gaming industry has well and truly taken to the business world as if it were, in fact, a big game, and it has leveled up two-fold along the way.
Software and Hardware
And because of the fact that it is an ever-growing industry, this means that it constantly has to grow and adapt to the demands of the playing public. This means that there is always going to be a demand for new software and new hardware that helps beat the last gaming fad. For instance, consumers are always going to be searching for the best monitor, and if so they should check out this comparison article that documents the best options in 2017, to partner their graphics processing unit so that they can really transport themselves into the games of which they are playing.
And this isn’t the only peripheral that is constantly bettering itself in regards to technological advances, gaming mice are always evolving to suit the needs of gamers today. What this all adds up to is an ever-increasing revenue that rivals the ever-increasing demand for new products, highlighted none more so than by way of the fact that additional gaming features, such as gaming racing wheels, are costing in excess of US$400, as evidenced in the Logitech G27 Racing Wheel. So, because gamers are shelling out these prices in order to keep their fingers on the pulse of the industry, they are only continuing to add to its profit margin — this whole process is helped no end by the fact that the gaming industry runs adjacent to all the technological advances of the digital age we are in the midst of, as it is a technology-based business.
Gaming Industry vs. Film Industry
And the success of the industry can be seen blatantly in the ways in which it has leveled up against other forms of media consumption. When pitted against its counterparts in Hollywood, it comes out on top two times over. The gaming industry made twice the amount that the film industry did in 2013, which really was the start the shifting in the paradigm between what media platform really is the kingpin. This idea is further evidenced by the fact that goes are quickly becoming more and more of a spectacle, and even move like, in the way they are portrayed and the way the stories are depicted.
It has been noted that games are becoming interactive movies due to the fact that they take the viewer on an emotional ride, whilst still allowing for them to make distinctive alterations to the outcome of certain events. Celebrities are also embracing this shift in the paradigm of media consumption too by offering up their voices and even physically likenesses for characters.
So, it really is time, if you haven’t done so already, to start treating the gaming industry like the billion dollar business it is. Maybe you could even start your own video game?